Thaddaeus Frogley - Portfolio of Work
Software Projects
Projects where source code is available are marked with:
- 1993 Landcap, fractal landscape generation app. Sole programmer.
- 1994 TCD, a directory browser. Sole programmer.
- 1997 X-Com Apocalypse, an original game. Programmer, team project.
- 1999 Magic and Mayhem, an original game. Programmer, team project.
- 2000 THADGAVIN, IOCCC entry, honourable mention: "most portable output", programer, 2 person team.
- 2000 piemansimon, an original game. Sole programmer.
- 2001 IOCCC entry, unplaced, sole programer.
- 2003 Grooverider: Slot Car Thunder, an original game. Programmer, team project.
- 2004 GTA Double Pack, a game port. Lead Programmer, team project.
- 2006 Manhunt 2, a game sequel. Lead Programmer, team project.
- 2007 Viva PiƱata, a game port. Programmer, team project.
- 2009 Silent Hill: Shattered Memories, a game sequel. AI Programmer, team project.
- 2010 Gormiti: Lords of Nature, an original game. Senior Programmer, team project.
- 2010 Syd Sym, an original game. Sole programmer.
- 2011 UnrealScript support for MetalScroll, open source project contribution.
- 2012 Smart As, an original game. Lead Programmer, team project.
- 2013 RuneScape 3, title update. Senior Programmer, team project.
- 2013-2015 CSR Racing, title updates. Lead Programmer, team project.
- 2014 SNAAKE, tribute / retro game. Sole Programmer.
- 2014 CAAAVE, tribute / retro game. Sole Programmer.
- 2018 GDPR Compliance for CSR Racing, CSR Classics. Director of Engineering.
- 2018 Transition of StarWars™: Commander, from Disney to Zynga (Natural Motion). Director of Engineering.
- 2018-2020 StarWars™: Hunters, a PVP arena-battler. Director of Engineering.
- 2020 Getting Away With Murder, a TTRPG. Co-author.
- 2020 Local Time, a browser plug-in. Sole Programmer.
- 2021 Far Cry VR, a free-roam VR arcade experience. Technical Director.
- 2021 Fracked, a VR action adventure. Technical Director.
Speaking Engagements
- 2004 Capture File - Optimising Application Start Up Times, Association of C & C++ Users Spring Conference (Oxford).
- 2007 Working With 3rd Party Code, at Game Focus Germany.
- 2008 The Unreal Networking Model, at Game Focus Germany.
- 2012 Games Industry Programming (for students), at Various UK Universities, in London & The South East.
- 2015 Just Keep Shipping, the CSR Live experience, at the Search For a Star Finals (MS HQ), and the ACCU conference (Bristol).
- 2015,2016,2017 Guest Speaker for TIGA Award Winning "Get In The Game" Tour, at Various UK Universities, in London & The South East.