Manhunt 2 is a controversial 3rd person action adventure game.
I worked as the lead programmer on Manhunt 2 as part of the Rockstar Vienna team between 2004 and 2006. As the lead on this project, with a team of 10 programmers, my work split was roughly 30/70 programming/management.
Manhunt 2 was built using the Manhunt codebase as its starting point, written in C++ using the RenderWare engine for the PS2 & Xbox.
The two most significant changes to the engine undertaken by the team were:
When Take Two closed the Rockstar Vienna office in 2006, the Manhunt 2 project was 'completed' by another studio (released almost unchanged), with the original Vienna team uncredited.
On Amazon: Manhunt 2 (Wii)